Earthshock
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(Doctor Who Story No. 122, starring Peter Davison)
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Buyers' Guide Reviewby Martin Izsak |
(A more in-depth analysis, containing "SPOILERS" and intended for those who have already seen the program, can be accessed here.) |
At last we reach the point where Peter Davison's era gets REALLY good
and can start to knock one's socks off. Prepare for a classic to unfold....
The TARDIS is well-represented in this story, with plenty happening
in the interior in each episode, and a full cross-dissolve on the police
box exterior each time it moves.
The one thing curiously missing
from the first episode-and-a-half is any shot of anyone actually going
into the police box or coming out of it, although we get
lots of great interior/exterior juxtaposition later on, and the point
is made fairly clearly anyway through the liberal use of the scanner
screen. It is nice to see the TARDIS interior functioning as a base
of operation; it makes the perfect substitute for UNIT HQ. :-)
The regular characters and the guest characters all get good introductions in this story. Lt. Scott seems to be a futuristic version of the Brigadier, complete with dozens of troops.
The regular cast is isolated from the guests for most of the first episode, which doesn't work too badly as the four of them have plenty to work through on their own. The grisly terror that the guests are plodding through is not very enamouring anyway, going for the fright and the gross-out too much for my tastes, although I think it would have been yet more powerful had the Doctor been involved in investigating it.
The Doctor has to go through a very boring cliché distrust routine when meeting each set of guest characters, first in the cave and then later on the freighter, but luckily both of these sequences are kept relatively short (unlike some Pertwee tales), and the Doctor has a more logical reason than usual for showing up at the same time as all the problems on the freighter.
This was also the moment when I realized that there had been other Doctors before Tom Baker. Deep stuff to take in. Who were these mysterious stars of the show from times past?
I did come away from the sequence with some erroneus assumptions. Jon Pertwee's exclusion from the flashback sequence, had me believing mistakenly that Tom Baker was the third Doctor, and that Peter Davison was the fourth. I also assumed that each Doctor got a run of five years.
For me, these particular villains have never appeared more powerful in any other Doctor Who story. More frightening maybe, but not more powerful. They do their most serious soldiering of the original show in this adventure, come dangerously close to achieving their most deadly and ambitious plans several times, and always seem to have a contingency plan and the ability to adapt to new scenarios. They have their flaws too, but these are shown to be more flaws of character than anything physical - most notably their arrogance and over-confidence. The philosophical arguments between them and the Doctor are unique highlights in the final episode, played with a nice level of tension by the actors.
Of course, with this being the Buyers' Guide review, I'm holding back on much of what I want to say about them and how the story turns out. If you've seen the story or don't care to protect yourself from spoilers, you can find those golden tidbits in the In-Depth Analysis version version of this review.
Dave Chapman achieves some great laser effects in this story, which is
no small achievement considering the amount of laser-fire action delivered.
Peter Grimwade provides him with less challenging shots than other directors,
I think, while giving the viewer a great dramatic ride at the same time.
The "candy-stripe" visual beams for the Earth weapons deliver the kind
of effect that satisfies me, while the enemy weapons fire, although
somewhat inferior, still works quite well in most cases.
Neither of these effects are introduced too well though. When the beams debut in the cave, it's impossible to tell who's firing what at whom.... at least not until the third effect shot - the close up of two human troopers with beams initiating from the barrels of their guns. Equally, the enemy weapons effect first seemed to me to represent the human beam weapons bouncing harmlessly off of the enemies, perhaps indicating that they had personal force-field shields or something. It is only much later shots that make it clear what that effect represents.
The decision to upgrade several effects for the DVD release seems to be a case of fixing what ain't broke. For one thing, many other stories like "The Pirate Planet" (story no. 99) and "Resurrection of the Daleks" (story no. 134) need laser beam effect upgrades far, far more than "Earthshock" does, and they are sadly not being touched. Secondly, adding motion to the enemies' effect would improve the visual literacy of the story considerably, and is therefore more important than painting over the existing "candy-stripe" beams of the Earth forces.
However, when all is said and done, the new beams do look great, very tasteful versions of the old effect that simply look more realistic, closely following the slight motions made by the actors which gave the game away before. The glow from the beams also now reflects off of the surroundings as well. Very cool. The great pity is that the enemies' effects have not been touched. Arrghh!
But best of all are all the CGI upgrades of the space exterior shots. Unlike those done for "The Ark in Space" (story no. 76), these shots do a vastly better job of getting the story points across, and making them as dramatic as possible. For one thing, the original version had to make do without some of the shots director Peter Grimwade had planned. The new shots pull out all the stops, and give the ending enough extra punch to make it, for those of us who already know it by heart, as powerful now as it was decades ago when we first saw it. Very well done!
There is less whiney character interaction in this story than in many
other Saward works. Most of it is given to Professor Kyle later in the
story, which has resulted in widespread disapproval among
fans of her character, which otherwise worked very well in the earlier
segments of the story. Ringway gets a bit with his crewmates Berger and
Captain
Briggs, as does Adric in the first episode, but most of these pay off
later in the story, making them far more tolerable.
Acting is of a high calibre by all participants in the story. It is particularly refreshing to see, in this futuristic setting containing roles normally associated with men, that there is an equal distribution of women in those roles. June Bland and Beryl Reid make the most of this, delivering an utterly believable and enjoyable Captain and first officer duo.
Peter Grimwade delivers the finest directing in this his last Doctor Who story as director. There is superb coverage and editing, and an infectious, engaging pace. These enemies have never looked better. Excellent!
Malcolm Clarke's music is another key ingredient in the success of the
enemies and the story. This is a vast improvement over his previous effort
in 1972's
"The Sea Devils" (story no. 62),
and easily his most celebrated and memorable
score thanks to the famous marching cues which features prominantly in
later parts of the story. Clarke's score is actually more minimal than
most when you really study it - only bringing the music in when it will
serve the story best. Although I think the music can almost tell the
story by itself, it doesn't compete with the visuals or the cinematic
unfolding of the tale, it complements it beautifully. And the borrowing
of Paddy Kingsland's theme for Adric is much welcomed icing on the cake.
I will just throw in a final word to counter an Eric Saward quote that
appears in the production notes on the DVD version of this story. When
talking about choosing claustrophobic settings for the story, Saward
seems to be making the assumption that a load of terror and fear equals
a great Doctor Who story. Well, if a Doctor Who story
has nothing but fear and terror in it, and the plot is clearly constructed
with nothing in mind other than enhancing this, it's not something this
life-long Doctor Who fan has any real interest in seeing. You need a lot
of other elements to make a great Doctor Who story, and if you leave out
the fear and terror, I won't miss it one bit. Throw that in your equation
and chew on it.
Luckily, "Earthshock" has plenty of other elements, and is really
well balanced and proportioned. A highly enjoyable futuristic
action-adventure piece, full of Doctor Who mythology. Excellent! :-)
This story easily blows away all other contenders for best story
of season 19.
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