The Three DoctorsOriginal release:
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(Doctor Who Story No. 65,
starring Jon Pertwee, Patrick Troughton, and William Hartnell)
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In-Depth Analysis Reviewby Martin Izsak |
WARNING: This review contains "SPOILERS", and is intended for those who have already seen the program. To avoid the spoilers, read the Buyers' Guide version instead. |
Season Ten is probably the easiest to rank of the Jon Pertwee
Era, with a wide contrast between the cream of the crop and
the bottom of the barrel. The recent release of the remaining
material from
"Planet of the Daleks" (story no. 68)
on video may result in some minor re-evaluation,
but it is doubtful that it can upset the rankings.
Dudley Simpson gains another complete monopoly on the show's music this season, but unfortunately does not accomplish anything near as interesting as in season eight. Although the season's music is mostly decent and tasteful, very little of it stands out.
The story starts off on an unusually quiet note, out in the middle of nowhere where a weather balloon has gently crash-landed. The pace soon picks up as Jon Pertwee's Doctor and his UNIT friends are brought into an investigation by Dr. Tyler, and a wonderful video-effect of a blob creature oozes out to threaten all of UNIT. A few good men in gelatin costumes soon swell the ranks of the antagonists, and the new creatures seem to work here thanks to an effective mix of sound effects and music during their entrance, an ogre-deep, threatening vocal sound for the creatures, and good fast-paced editing during an action sequence showcasing their effectiveness against the UNIT troops. Well done.
Sgt. Benton is given his first introduction to the fantastical relationship between the interior and exterior of the TARDIS, making it all crystal clear for those in the audience who might not have understood it yet - all this in a season opener and stand-alone classic. Lennie Mayne has earned his points for visual literacy here.
All this is but a prelude to the main gimmick of the story. The real fun begins when Patrick Troughton appears on the scene and has a chance to interact with all the regulars of the Pertwee era who at best only appeared briefly in Troughton's own. William Hartnell is also thrown in for highly-nostalgic good measure, but alas only appears on scanner screens, and mysteriously loses most of his colour in the process, needlessly trapping him back in his monochrome era. Of course it seems ridiculous now to think of Timelords and all manner of other future and off-planet civilizations all making do with black and white TV's, monitors, and scanners, but 1970's mentality rules this and many other productions of the day.
Patrick Troughton gets the best bits out of episode two:
tons of humourous banter with the Brigadier and Benton, and a
continued stand-off with the wonderful video-effect blob creature.
The Brigadier also gets his first look inside the TARDIS in episode
two, an historic moment in itself that also furthers the clarity of
the TARDIS concept.
Jon Pertwee's Doctor is mostly occupied with filler by comparison. When he finally gets some screen-time, he does alright at first with an alien landscape to explore, but there's not much to get excited about here. Then there's poor Dr. Tyler, trying to come up with some fabulous equation to explain the traditional Dr. Who location landscape to himself. It's just a bloody quarry for cryin' out loud. How mysterious is that?
Episode Three houses the most obvious captivity dynamic of the story, and thankfully it doesn't last very long at all. After an inventive escape, everyone is running around freely again, getting into action or exploring new scientific concepts once again. Well done.
Bessie continues to see action as well. Simpson seems to be using a new version of a piece of music composed during the previous story to accompany scenes of the little yellow roadster in action, so it would appear that Bessie now has a theme of her own. Although a more serious type of instrumentation might have helped it stand out here and be better appreciated, it is actually a nice little composition. You'll have to check out "The Time Monster" (story no. 64) episode 1 for a more definitive and enjoyable version of it though.
A strange thing about Bessie is that she seems to slow people down. The Doctor's friends are happy to use her to speed from Omega's lair back to UNIT headquarters, yet when the two Doctors themselves run the same journey on foot, they take far less time to get there. Go figure.
The Timelords are quite busy on their own planet, offering an important perspective on the story's events to the audience. Unfortunately, the characters there don't really get to interact with anyone else, and the closest that the Doctor gets to visiting them and their set is William Hartnell having an extremely brief conversation with them over the scanner screen. Nice, but not quite all one would hope for, and raising the potential for continuity problems as well as the Hartnell and Troughton Doctors spend their eras on the run from and in hiding from general Timelord civilization. But at least the Timelords own strict laws about time, regardless of whether or not they make any good sense, are in place to prevent them trying to retroactively capture or convict the two earliest Doctors. After all, they've served sentence to Pertwee's Doctor, and that's more than good enough for now.
The TARDIS finally gets to do its materialization thing in the final episode. Short hops are always a bonus, and Baker and Martin have the knack of writing them in, but it is rather odd that it makes neither the long journey to nor from the planet in the other universe under its own power, which would perhaps have been more justifiable. Unfortunately, recording block ten has reverted to using the over-echoed materialization sound again, and adding unnecessary echo to dematerialization as well. (New sound man Dick Mills seems keen to leave his mark, even if it means fixing what ain't broke.)
All the Doctors put their heads together to outwit Omega in the end, and Pertwee and Troughton are on hand to deliver the final blow personally, first making sure their friends are all away and safe. The Doctor's a proper hero here, in all his incarnations, proving adept at understanding his enemy's character, negotiating, and if not providing a peaceful solution, at least a merciful one. And of course we know from "Arc of Infinity" that Omega is still existant and kicking. Which begs the question: did anyone at all buy the proverbial farm in this story? I can think of only one possible source of candidacy - the UNIT soldiers battling the blobs in episode one. A few are lost from sight in the smoke of enemy fire, after which some of them can clearly be seen running away. I suppose it's up to each viewer's imagination to decide whether or not they all got away safely, or whether one of them became that large puff of smoke itself.
And finally comes the biggest landmark of all. The Timelords forgive the Doctor of his "sins" and his exile on Earth comes to an official end. The show's adopted format of half UNIT-based and half wandering time-traveler stories continues as it had since the middle of season eight, but at least now the writers don't have to come up with new excuses for the Timelords to allow the Doctor's extra-curricular jaunts. In fact, UNIT's heavy influence on the scripts is barely half over, even if one can argue that most of their best material is now past.
"The Three Doctors" is an extremely enjoyable classic, and ranks
in as a high average for season ten.
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| DVD NTSC Region 1
for the North American market:
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DVD PAL Region 2
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VHS Video
NTSC A
NTSC B
NTSC
PAL
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New Special Edition / "Revisitations Volume 3" re-release: | ||
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Additional DVD extras include:
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| DVD NTSC Region 1
Special Edition for the North American market:
NEW for Mar. 13, 2012 |
DVD PAL Region 2
"Revisitations 3" Box Set
NEW for Feb. 13, 2012 |
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