In-Depth Analysis Reviewby Martin Izsak |
WARNING: This review contains "SPOILERS", and is intended for those who have already seen the program. To avoid the spoilers, read the Buyers' Guide version instead. |
| "Doctor Who" finally sheds a good deal of its horror trappings and awakens to its science fiction potential with this story. Although mental posession and cold murder are still unfortunate centre-pieces to the story, the on-screen focus is solidly on exploration of the macro- and micro-worlds on which it is taking place, how and why it is happening, and how our heros can stop it (instead of dwelling on the fear of it). It is also most refreshing to see a production that is so visually ambitious. A great deal of wonderful effects are successfully achieved, although lack of time also took its toll on others that didn't get pulled off so well. And though it may not realize it, it is also a wonderful complement to the next story, with one of its major settings being on the asteroid remains of the fifth planet: Maldek. |
Barry Newbery, a veteran set designer since the second episode of Doctor Who in its black-and-white inception and who was also responsible for last year's dark secondary console room, returns to get it right this time, and manages to create the most definitive console room in Doctor Who's long existence, which with minor additions will last up until seasons 25 and 26, and remain in frequent use up through season 22. The white walls with yellow roundels and swinging jagged-edge main doors at camera-left harken back to the earliest days of the program, while the superior realization of the scanner screen from last year is updated to a white colour that fits in with the new room, and shifted over to camera-right where it belongs. We also get a perfect little door leading to the rest of the maze-like interior, and the good old console is back, with its center column rising and falling and three central red tubes of lights flashing within. This is what it's all about, the classic interior. It is such a grand relief to return to it.
"Invisible Enemy" deserved a larger slice of the season's budget if for no other reason than to get this set right, because all subsequent stories will benefit from it. The one noticeable element that could be improved on is that only half of the corner-joins between wall panels are properly hidden behind corrugated pillers, the others have their bolted-on angle-brackets exposed to the cameras, making it look a little too much like a set. Ah well, there's always room for improvement; at least the basic design is on form from now on. Philip Hinchcliffe sought so hard to get the Doctor away from UNIT and into space; if only he'd made the effort to get this room right, he could have been there much more successfully. Without UNIT HQ, the series needs this room as its standing centrepiece set.
Set design on the rest of the story is good on the whole. The white of the hospital interior seems to use many elements similar to the TARDIS interior, but remains recognizably different. The white is contrasted by sets like those for the Titan base, which incorporate the orange-brown of natural rock and many dark areas, not to mention much of the interior of the Doctor's mind and the shuttle interior. The shuttle interior is another set where the multi-level aspect seems gratuitous, not arranged in a fashion that would help the crew relate to each other and see and do everything their duty requires.
Dialogue is another matter, for although Baker and Martin are capable of first-rate stuff, and have a knack for giving the Doctor some of his best, most in-character lines, they often resort to gimmicks as well. Last time, their catch-phrase crutch was "Eldrad must live." This time it's "Contact has been made." This is not too bad, actually, as it adds clarity to one of the story's unique key processes, and doesn't become a source of additional bad jokes. Dialogue concerning Leela's character is the script's weakest point, from the constant referral to her as "the reject" to all the derogatory comments on her intelligence. Think about it: although she comes from a non-technological warrior culture, she is actually one of the sharpest members of her tribe. She questioned her own traditions, and eagerly soaks up new knowledge and ideas. Travel is broadening her mind even further. She just has quite a ways to go yet before piloting the TARDIS becomes something the Doctor would believably attempt to teach her. Her morals and manners may still be lacking, but I don't think there's any dysfunction at all in her intelligence, particularly on a biological level capable of bothering the swarm. Her immunity is an important contribution to the story, but explaining it away as a lack of intelligence reflects more on the perceptions of the writers than on Leela herself.
Guest characters for this story don't require too much of an acting stretch, as it is much more an action oriented piece, but the production is still blessed by the returning presences of Michael Sheard and Frederick Jaeger, who both give solid, enjoyable performances. Jaeger's Professor Marius is notably memorable.
Perhaps the most disappointing beam effect is the one most used in the story - that of regular hand weapon fire. In theory, the red diamond flashing on the beams' targets beats many of the simplistic blobs of the late Jon Pertwee era and early Hinchcliffe era, without outdoing the outstanding white-star effects of "The Deadly Assassin" (story no. 88). But directors of those past stories were usually much better at getting literately clear footage to go behind the effect. In this story, there are too many beam effects shots needed, and not enough time for the director and his crew to line them all up properly. The corridor battles are the worst for this, in large part because they were the last segments taped for the story and suffered from the fact that time had run right out on the production schedule. The camera script went out the window, as a mad dash ensued to rush through and get some version of all the remaining required scenes into the can. Very disorganized, and it shows, but better than not completeing the story, as "Shada" (story no. 109) will attest to some two years later.
Anyway, one is left to look at red diamonds flashing all over the place in these sequences, having little to do with the lines of fire they were intended to represent, while the cast shake their flat-nosed handguns at each other clumsily with appallingly uncareful aim. As much of a superimposition advocate as I am, I'm prepared to say that flash-charge props à la "The Monster of Peladon" (story no. 73) or "Planet of Evil" (story no. 81), sans red diamonds, would probably have provided a more effective result, but who knew in advance how desperately far behind schedule things would get?
Things fare a bit better as the action moves to the hospital reception area and back to Titan base for the conclusion, as these sequences were taped earlier when the crew still had time to do things right. The K9 prop is perhaps a little more out of control during this phase, but with a little tow from the Doctor's scarf, which doesn't seem too much a strain on credulity, he does all right in the end.
It seems a bit silly for Leela and K9 to run out of ammunition so soon after landing on Titan, but then again, K9 was designed as a medical research aid, not a soldier, something easily forgotten in view of his role in later Doctor Who adventures.
"The Invisible Enemy" marks a sometimes shaky innovative leap for the
program's production and direction, while also being a solid sci-fi narrative
and introducing a unique new popular companion to the program as well.
Although sadly rough around the edges, in the end this is definitely one
of the season's better offerings.
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| DVD NTSC Region 1
for the North American market:
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DVD PAL Region 2
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VHS Video
NTSC
PAL
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VHS NTSC part of the End of the Universe Collection for the North American region |
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